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Pass paint session to scenery_multiple_paint

This commit is contained in:
Ted John
2017-09-02 22:40:19 +01:00
parent 5c8700d054
commit 00cde34b39
4 changed files with 8 additions and 8 deletions

View File

@@ -86,7 +86,7 @@ void surface_paint(paint_session * session, uint8 direction, uint16 height, rct_
void path_paint(paint_session * session, uint8 direction, uint16 height, rct_map_element *mapElement) { }
void scenery_paint(uint8 direction, int height, rct_map_element *mapElement) { }
void fence_paint(uint8 direction, int height, rct_map_element *mapElement) { }
void scenery_multiple_paint(uint8 direction, uint16 height, rct_map_element *mapElement) { }
void scenery_multiple_paint(paint_session * session, uint8 direction, uint16 height, rct_map_element *mapElement) { }
rct_ride *get_ride(int index) {
if (index < 0 || index >= MAX_RIDES) {