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Implement game action
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@@ -1278,7 +1278,7 @@ GAME_COMMAND_POINTER* new_game_command_table[GAME_COMMAND_COUNT] = {
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nullptr,
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nullptr,
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nullptr,
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game_command_place_footpath_from_track,
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nullptr,
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nullptr,
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game_command_change_surface_style,
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nullptr,
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