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Cleanup gameState usage (#22692)

This commit is contained in:
Harry Hopkinson
2024-09-04 06:34:37 +01:00
committed by GitHub
parent 547b763e89
commit 003c196eb8
5 changed files with 37 additions and 29 deletions

View File

@@ -526,7 +526,7 @@ static constexpr WindowParkAward _parkAwards[] = {
// Set open / close park button state
{
auto parkName = GetGameState().Park.Name.c_str();
auto parkName = gameState.Park.Name.c_str();
auto ft = Formatter::Common();
ft.Add<StringId>(STR_STRING);
@@ -547,7 +547,7 @@ static constexpr WindowParkAward _parkAwards[] = {
disabled_widgets &= ~((1uLL << WIDX_OPEN_OR_CLOSE) | (1uLL << WIDX_CLOSE_LIGHT) | (1uLL << WIDX_OPEN_LIGHT));
// Only allow purchase of land when there is money
if (GetGameState().Park.Flags & PARK_FLAGS_NO_MONEY)
if (gameState.Park.Flags & PARK_FLAGS_NO_MONEY)
widgets[WIDX_BUY_LAND_RIGHTS].type = WindowWidgetType::Empty;
else
widgets[WIDX_BUY_LAND_RIGHTS].type = WindowWidgetType::FlatBtn;