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Fix #8798: Player info not being synchronized over network.
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@@ -26,13 +26,15 @@ void NetworkPlayer::Read(NetworkPacket& packet)
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{
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const utf8* name = packet.ReadString();
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SetName(name);
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packet >> Id >> Flags >> Group;
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packet >> Id >> Flags >> Group >> LastAction >> LastActionCoord.x >> LastActionCoord.y >> LastActionCoord.z >> MoneySpent
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>> CommandsRan;
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}
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void NetworkPlayer::Write(NetworkPacket& packet)
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{
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packet.WriteString((const char*)Name.c_str());
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packet << Id << Flags << Group;
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packet << Id << Flags << Group << LastAction << LastActionCoord.x << LastActionCoord.y << LastActionCoord.z << MoneySpent
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<< CommandsRan;
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}
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void NetworkPlayer::AddMoneySpent(money32 cost)
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